New World, Amazon's first MMO, stumbled over a slew of problems when it came out in September: including its own long queue times, money duplication exploits, and performance issues. With that many people online, things usually start to break. In July, the game hit a record high of 47,542 concurrent players on Steam (not counting those playing via Square Enix's own launcher or on consoles), and recently, at the cusp of Endwalker's launch, it more than doubled that peak at 95,150 simultaneous players. The ongoing COVID-19 pandemic keeping people at home, rival MMO World of Warcraft's inability to entertain its playerbase along with the scandal surrounding the vile workplace conditions at Activision Blizzard, and the ever-welcoming community behind the eight-year old MMO were all reasons for this. Final Fantasy 14 had an explosive summer, seeing a massive influx of players old and new stepping into Eorzea. "Players started forming lines and such to create a haphazard solution, but with Endwalker, you can't even get into the game to enjoy any part of it due to the queues, which is unfortunate." The pain of fameĮveryone could have predicted that this would happen. "Before, in releases such as Stormblood, the community had the joke of 'Raubahn Extreme' because the NPC named Raubahn prevented you from moving forward through the story due to the game's Duty mechanic being highly demanded and crashing," she said.
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